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Bhanu Singh
Bhanu Singh
3D Artist
München, Germany

Self-Taught 3D Artist focused on game art with a strong interest in creating environments and detailed props for modern game standards.

Article Link:- https://80.lv/articles/recreating-wingman-from-apex-legends-in-maya-and-substance-painter/

Technical Qualifications:
• Modeling, sculpting, and texturing game-ready assets.
• High/ low poly baking workflow with clean/ efficient UV mapping.
• Weighted Normal Workflow

Goals:
Short Term - Make awesome assets
Long Term - Work Overseas

Skills

Game artEnvironment ModelingProp ModelingHigh-poly ModelingLow-poly ModelingTexture BakingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
xNormal
xNormal
Marvelous Designer
Marvelous Designer
Megascans
Megascans
Quixel Mixer
Quixel Mixer
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Open Roads
    • Year
      2024
    • Role
      3D Prop Artist
    • Company
      Dekogon Studios LLC

Experience

  • Contract - 3D Artist at HOLOGATE GmbH
    Munich, Bavaria · Hybrid, DE
    June 2026 - Present

    - Creating high-quality 3D PBR assets for VR games and interactive training simulations.

    - Managing the complete asset production pipeline, including high-poly sculpting, low-poly modeling, UV creation, baking, and PBR texturing using traditional workflows.

    - Integrating and optimizing assets in Unreal Engine, ensuring visual consistency and performance requirements are met.

    - Implementing and maintaining technical Unreal Engine workflows, including top-down map setup, level data configuration, level visualization, and automated export pipelines using existing Blueprint tools and documented processes.

    - Collaborating effectively using Perforce and consistently delivering production-ready assets within project deadlines.

  • Freelance - 3D Artist at Dekogon Studios LLC
    Bluffton · Remote, US
    September 2021 - Present

    - Modeling High-Poly, Low-Poly & Mid-Poly hard surface assets.

    - Creating 3D PBR assets for Games, Real-time platforms & Marketplace content according to given specifications & feedback

  • Full-time - 3D Artist at the LEGO Group
    Billund, Syddanmark · Hybrid, DK
    August 2025 - April 2026

    - Responsible for creating highly optimized 3D models and UV's of LEGO elements according to LEGO Fastbrick pipeline standards.

  • Freelance - 3D Artist at Airship Interactive
    Londan Area · Remote, GB
    February 2024 - May 2024

    - Creating 3D Assets based on references and concept art provided by clients

    - Acting upon feedback from leads & client to improve work

    - Realistic PBR Texturing, High Poly sculpting & Low Poly Optimisation

    - Delivering Assets on time keeping to strict deadlines and fast turnarounds

  • Freelance - 3D Artist at Experience Points
    St. Malo Avenue, London · Remote, GB
    March 2023 - August 2023

    My role was to create multiple Assets for "The Toolshed" Asset pack under the direction of the Art Director.

    - Traditional workflow (Low / High Poly).

    - Unwrapping

    - PBR Texturing

  • Contract - 3D Artist at NVIDIA Corporation
    Santa Clara, California · Remote, US
    June 2022 - November 2022

    - Creating props for Nvidia’s Digital Twins, Racer RTX & Lowes project under the direction of the art director.

    - Traditional PBR workflow (Low / High Poly).

    - Mid-poly workflow with Trims & Decals

    - Face-weighted normal workflow

  • Full-time - 3D Artist at Realworld-one
    Kormangala, Bangalore · On-site, IN
    December 2020 - June 2022

    - Worked on various International Client's VR projects.

    - Created 3D PBR Assets for AR & VR training modules

    - Made sure All Assets Integrate well into the Game engine

    - Helped develop a Modeling Workflow that increased the 3D modeling team efficiency.

  • Intern - 3D Modeler at Simulanis solution pvt. ltd.
    Noida, Utter Pradesh · On-site, IN
    October 2019 - February 2020

    - Worked as a 3D modeling and Texturing for AR, VR & MR, and learned a lot of things about VR training module games and their workflow.

    - I was mainly responsible for creating 3D Assets using the gaming pipeline.

    - Got the appreciation for improvement of workflow and finding innovative techniques to

    complete work with quality.

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