- Creating high-quality 3D PBR assets for VR games and interactive training simulations.
- Managing the complete asset production pipeline, including high-poly sculpting, low-poly modeling, UV creation, baking, and PBR texturing using traditional workflows.
- Integrating and optimizing assets in Unreal Engine, ensuring visual consistency and performance requirements are met.
- Implementing and maintaining technical Unreal Engine workflows, including top-down map setup, level data configuration, level visualization, and automated export pipelines using existing Blueprint tools and documented processes.
- Collaborating effectively using Perforce and consistently delivering production-ready assets within project deadlines.
- Modeling High-Poly, Low-Poly & Mid-Poly hard surface assets.
- Creating 3D PBR assets for Games, Real-time platforms & Marketplace content according to given specifications & feedback
- Responsible for creating highly optimized 3D models and UV's of LEGO elements according to LEGO Fastbrick pipeline standards.
- Creating 3D Assets based on references and concept art provided by clients
- Acting upon feedback from leads & client to improve work
- Realistic PBR Texturing, High Poly sculpting & Low Poly Optimisation
- Delivering Assets on time keeping to strict deadlines and fast turnarounds
My role was to create multiple Assets for "The Toolshed" Asset pack under the direction of the Art Director.
- Traditional workflow (Low / High Poly).
- Unwrapping
- PBR Texturing
- Creating props for Nvidia’s Digital Twins, Racer RTX & Lowes project under the direction of the art director.
- Traditional PBR workflow (Low / High Poly).
- Mid-poly workflow with Trims & Decals
- Face-weighted normal workflow
- Worked on various International Client's VR projects.
- Created 3D PBR Assets for AR & VR training modules
- Made sure All Assets Integrate well into the Game engine
- Helped develop a Modeling Workflow that increased the 3D modeling team efficiency.
- Worked as a 3D modeling and Texturing for AR, VR & MR, and learned a lot of things about VR training module games and their workflow.
- I was mainly responsible for creating 3D Assets using the gaming pipeline.
- Got the appreciation for improvement of workflow and finding innovative techniques to
complete work with quality.